How years of research built Grand Theft Auto VI’s obsessively detailed worldThe Guardian's Pushing Buttons newsletter looks at how a decade of field research — Miami nightclub nights, police ridealongs in South Beach, bars in the Keys — built Grand Theft Auto VI's obsessive detail, as developers Rob Nelson and Jennifer Kolbe walk a columnist through Vice City and the story of fugitive couple Jason and Lucia. Shorter items cover the whimsical shrine-restoring Tanuki: Pon's Summer, the AI controversy around House House's Big Walk, Nintendo's hiring of a historian, and a BioWare documentary.